I tried to ping (with the pfSense ping diagnostic tool) from WAN1 (our WAN) to the web server. For this i first want to explain how i configured the WAN connection as i noticed something. Now i wan to forward port 443, 80 (and in future some more) to servers in our network.I think it is silly that pfSense would require them both to have these dedicated IP so I was wondering if it is possible that I could use 1:1 NAT and add their IP as Virtual (CARP) IP in the system. Both WAN interfaces are assigned consecutive WAN IP. I have a dual pfSense configuration with CARP.I had it working on my tp-link before installing my pfsense box and I can forward port 80 from a web server in a virtual environment with a pfsense vm between the server and my actual lan.
I have the same problem and I can't wrap my head around why and how to fix it.
Enter your username and password in the login page. To access the pfSense webconfigurator, open a web browser on a computer connected to your firewall and enter.
40 gig Euro PS3 released without PS2 compatibility.I'll keep you posted if Sony changes their mind, but at this point, I think it's fairly safe to say that PS2 emulation has been eliminated from the PS3. So, based on this, it looks like these 40 gig PS3s are going to remain incompatible with the PS2 - for the foreseeable future, anyway. In addition, a number of game industry insiders point out that there are many developers who did direct, custom access to the GS which would necessitate a hardware solution." Even though each SPU has 256KB of on-chip memory (Local Store), that is insufficient for the requirements of the GS. "Moreover, it is difficult for the cluster of SPUs (Synergistic Processor Unit) in the PS3's Cell BE processor to emulate the GS. Because the RSX (Reality Synthesizer) GPU of the PS3 has a PC graphics pipeline with external memory, it can't replicate the special architecture of the GS." This is due to the GS's pipeline architecture which requires 4MB of super-wideband and low latency eDRAM. "According to an industry insider, the GS was retained because it can't be emulated by the PS3 chipset. It should be pretty close to the original Japanese, although this is *not* a direct translation.) (Note: I've smoothed out the auto translator "english" a little. ( Translation)Īlso, as a follow-up to my prior post, if you translate the original article, you find this tidbit of information about the original EE-less design constraints: Just a quick digaram of the internals of the PS3. (from the Aha! So *that's* what it looks like! department)